Sketching Innovation: Aiding Thinking from Concept to Cocktail Napkin to Creation
It all may starts with the sketch! Having worked side by side with various graphic designers at advertising agencies, interactive design firms, and public relations firms, I have personally observed how creative players digest information and and conceive of new ideas in a graphic way. These conceptualizations often end up in a preliminary sketch. In his book, “Sketching User Experiences,” author Bill Buxton calls sketching an “aid to thought.” These initial concepts provide timely, inexpensive expressions of an idea, concept or product and give collaborative teams a rallying point for discussions. Future discussions, centered around the sketch, may ultimately advance the product development. During the course of 805, I too have used sketching as an “aid to thinking” with the creation of the wine label, the animated poem and the website.
Many stories have been told of venture capitalists meeting with entrepreneurs in coffee shop and bars, to leave with a “cocktail napkin” sketch of a technology or business model. Product developers and interactive designers use a number of techniques in creating innovative products. For example, today we witness a movement from interface design to “experience design” with websites and technology products. Author Buxton points to the advent of “interaction” experiences such as creating an orange juicer to usability testing. I am reminded of a 1999 experience that I had with a dot-com company seeking to perform retail sales on their website. The advertising agency representing the company chose to perform a focus group of people actually navigating the website to poll their reaction, the patterns and find obstacles for retail behavior. Today we focus on maximizing the user experience with technology. Yet I wonder if this experience is designed to save time, thus giving us more time to experience more technologies. Nevertheless, as humans we do seek positive interactions with the tools and technologies around us to complete our daily tasks. Yet, sometimes our experiences may not be as authentic as we believe.
One of the interesting aspects of the Buxton book was the “Wizard of Ox technique” that showcases how innovators often use conjured artificial systems to provide users with preliminary experiences before the “real” system exists. The book cites an airline ticket kiosk that was created in 1971, allowing travelers to access boarding passes via a kiosk – that was actually staffed by a real person behind the wall. So 40 years ago, we witnessed the “puppeteering” of innovative concepts while technology caught up. Today, technologists are imagining new frontiers as technology innovations quadruple their pace with microchip miniaturization, data processing and storage, telecommunications and satellite capabilities. The Wizard of Oz effect may still exist as new technology products emerge and customers experience things that are a patchwork of human intervention and technology.
From the preliminary sketch to the authentic user experience, human beings are grasping new technologies and mastering new ways of completing various tasks. Design’s integral role will continue to play out in sketches and creative concepts, bringing innovation from the cocktail napkin to reality.